Empires of Emerald

The Adventure Begins

After traveling for a few years from place to place avoiding towns, it has become apparent my magical powers need training. I think I may be a bigger risk and not finding any assistance in out of the way villages. It is time to look into a larger town and find someone that may be able to help me. Besides earning some coin to help make ends meet. How am I going to build up a decent trove if I don’t find some work or adventure?

Wandering into a large city I spot a flier in the seedier part of town. Looking for some assistance and the requirements are minimal. I might as well go check this out. What’s the worst that can happen? (Maybe this should have warned me)

The town gets dingier as I proceed to the Inn. A body comes flying out of the door as it is being propelled by a foul mouthed dwarf. Wonder what he did to provoke him? hhmmmm Waiting until the doorway clears I proceed to the aforementioned spot in the tavern. Sitting at the table I see an dingy looking elf, but sit down to find out more about this job.

Turns out the drunk Dwarf(is there any other kind?) is a companion of the aforementioned Elf. Introducing myself the job offer sounds interesting and who wouldn’t want a little revenge payback on Orcs?

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Week 1

What an odd bunch of people I am with right now. I wonder if this is because I am human and don’t understand all of their homophobe driven dialogue and desire to drink yourself silly or murder everything that moves.

We met Joe the blacksmith whom requested our assistance. His daughter has gone missing and the local guards were not helpful. I spoke with the captain and he seemed to know more then what he was telling me about the things happening in the area. On the plus side he didn’t mind paying for help with a local bandit issue. During the escapade of the night involving the drunk dwarf(Barstool) dressed up as a little girl for bait(mental shudder) we have apprehended 1 bandit. We tied him up and left him at the drop off point for the captain. Woohoo

Leaving town to follow a trail of the would be kidnapper’s we notice a dragon off the horizon and I felt some kind of odd twinge or link towards it. Something to think about and pursue later. We have some goblin like kidnappers to exact retribution.

A couple days into our journey, thank goodness for the smith’s hunting skills and knowledge of the area, we come across some weird wooden woman. A first we thought she was attacking and realized she was harmless and wanted some help. She kept going after Barstool, who kept peeing himself and yelling something about the trees having eyes. We eventually were able to help her and she was then able to make it back home on her own.

Nearing our destination we stumble across an ancient set of stones. Which I recall them being a type of doorway. I always had a knack for just knowing about things magical in nature. ok… almost always. Based on the design one of the kidnappers amulets should fit and be the key. The odd Elf(Lasher) would not just give me his amulet but thought I should steal it from his neck….weird elf. Joe just threw me the one he had and I popped it into place. Barstool proceeds to scream something about rocks turning against him and it being the trees fault as the doorway opened up from inside the rock itself.

Nothing ventured…nothing gained let’s see where this goes and I walk right through the doorway as they discuss about what to do. Quickest way to find out where it goes…...

Our adventures will continue next week.

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Week 1 Continued

The cavernous area is hot and there is a weird glowing greenish light everywhere. We have enough light to see by, but all has a greenish tint.

Proceeding in the only direction allowed, the portal was no where to be seen behind us, we come across a very large metal door. This is obviously not an accident. There is a relief of an angel holding a large sword and eyes closed. The door is covered in some type of smudged blackness everywhere. Detecting magic there appears to be many types of transmutation magic on the door and it may be best to leave that alone for now. At least until we check out the path to either direction.

Going left we travel until we get to a chasm with the most god awful stench. Worse then when barstool sweating in armor and wetting himself. Come to think of it he is pretty ripe right now too, but nothing compared to the stench emanating from the pit. Looking down we can see two putrid blobby flesh-puss things undulating around. I think it is two. Turning around we head back to check the other passage. The right passage is short, dark and no signs of any traffic so we are not going the right way.

We turn around again and head back to the chasm. Barstool starts to complain more about the heat and he doesn’t look good at all. Lasher also seems to be having some issue, but I apparently don’t seem to be bothered at all by the heat. We watch more carefully as we progress and come across some writing on a small patch of wall before the chasm. Detecting magic it appears there is a small magical portion of the wall. Barstool reaches in and touches something and then we hear some noise off form the chasm area. Going to check a new stone bridge is now in place over the chasm. The others walk across easily and I think it must have been the stench, form the puss things not bartstool, that caused me to lose focus and pitch over the side. Luckily I was able to grab on and pull myself back on the bridge.

We hear some noise ahead and Lasher stealthily sticks his head around the corner to take a look. Shortly followed by an arrow narrowly missing him and embedding itself in the wall behind him. We quickly rush around the corner to confront the single target. Joe and Barsrtool rush the guy and I blast him with magic missles. The goblinoid shoots at barstool and misses. I shoot another magic missle and drop the thing before the others get there. Lasher seems to be playing with his instrument.

Once dispatched we notice glowing eyes in the corner and advance on them ready to pounce. Since they appear to cower and not threaten we do not attack. We find two slave kids that look in terrible shape. We proceed forward and come across an Imp. Barstool gets stung and looks horrible. I spray it with acid from my hands and it appears to not even notice. Lasher makes some noise and the Imp starts to cower and flee. Joe has been getting a lot of practice swinging. He just needs practice in connecting when he swings. Barstool dispatches this new threat.

We move back to rest as Barstool appears on the verge of collapsing and Lasher is not looking well either. Luckily I had some water with me and drinking has helped.

Once rested we are accosted by a changing of the guards. They were not expecting us and we dispatched them easily. Opening the door where we found the imp, the room is filled with statues. arranged in such a way to show a type of progression or hierarchy for the dammed. In the center is a marvelous looking sword with gold and gems. It must be mine for my new horde! I walk over and pick it up as I hear Barstool say something about dam don’t go picking it up.

Everything goes black and then we appear to be on a shadow planes and surrounded by spirits. Checking I still have the sword. Woohoo. As we prepare to face the unknown, barstool casts a spell and disappears. Followed closely by lasher. With the odds against me I drop the sword so i can cast a spell. Then suddenly I am back in the real world with the sword at my feet. There is also some type of branded symbol on my arm now too. Weird!

Barstool proceeds to wrap the sword up in a bedroll, before we proceed….

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Ell of an Ale

Ach, all the Humies are Daft as only Humies can be. “Oh lookie a shinny sword sitting out in the open, why I bet nothing bad would happen if I were to DASH OVER AND GRAB IT, it couldn’t possible be a TRAP.” Nipped that a little to late but well lets just say the sword came home to ol Bar Stool’s Satchel.

But O course that went and pissed something off and we got some monstrosity with a severe case O the undeads TELEPORTING in on us. Well then the daft humies are sitting there looking like they are about to go charging at a monster that obviously has got us beat before the fight begins, like me pa always said “If one blighter can teleport in on ya, then his buds can probably teleport in on ya to. And so son make sure you always ward the bathroom if ya got the runs.” Well long story short we decided to follow his polite request to follow em into his green glowing portal. Not that Green is a comfortable color for a Dwarf, Green things grow, and that t’ain’t natural. I was a lot happier jumping into the red portal, reminded me of the forge o my youth, but I digress.

We met the niceset chap a Mannorath fellow on ta other side, a conniseour, a gentlmeen, a brewer of Ale. Dark, thick, barley hops with just a hint of something devilishly good buried deep in there. Alot of talking latter Me and my man Mannorath came to an understanding, an establishment must be errected with some of the most beautiful non bearded wenches he could spare. Details are still a little H’azzy, I think I’m getting 60% of the profit but no way of tellin for sure with that infernal document he had me sign. There was some unimport things that the humies wanted, and o course the elf was like “oi give me some gold, I want to spend it on hair products.” The lad doesn’t have a lick of sense, I picked up a fine axe crafted and imbued, finally something to use to knock some sense in the casters ollow skull.

to be continued…

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